feat: autoupdater
This commit is contained in:
180
CarManagerV3/Forms/Components/AnimatedProgressBar.cs
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180
CarManagerV3/Forms/Components/AnimatedProgressBar.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CarManagerV3
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{
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public class AnimatedProgressBar : UserControl
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{
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private Timer animationTimer;
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private float animationPosition = 0f;
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private Color primaryColor = Color.FromArgb(0, 120, 215);
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private Color secondaryColor = Color.FromArgb(100, 180, 255);
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private Color backgroundColor = Color.FromArgb(240, 240, 240);
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public AnimatedProgressBar()
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{
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this.SetStyle(
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ControlStyles.AllPaintingInWmPaint |
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ControlStyles.UserPaint |
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ControlStyles.OptimizedDoubleBuffer |
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ControlStyles.ResizeRedraw,
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true);
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this.Height = 8;
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// Initialize animation timer
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animationTimer = new Timer();
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animationTimer.Interval = 20; // 50 FPS
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animationTimer.Tick += AnimationTimer_Tick;
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animationTimer.Start();
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}
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private void AnimationTimer_Tick(object sender, EventArgs e)
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{
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animationPosition += 2f;
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if (animationPosition > this.Width + 100)
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{
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animationPosition = -100;
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}
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this.Invalidate();
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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Graphics g = e.Graphics;
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.PixelOffsetMode = PixelOffsetMode.HighQuality;
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// Draw background with rounded corners
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using (GraphicsPath path = GetRoundedRect(ClientRectangle, 4))
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{
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using (SolidBrush bgBrush = new SolidBrush(backgroundColor))
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{
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g.FillPath(bgBrush, path);
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}
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}
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// Create animated gradient bar
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float barWidth = 100f;
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RectangleF barRect = new RectangleF(animationPosition, 0, barWidth, this.Height);
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if (barRect.Right > 0 && barRect.Left < this.Width)
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{
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using (GraphicsPath barPath = GetRoundedRect(barRect, 4))
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{
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// Create gradient brush
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using (LinearGradientBrush gradientBrush = new LinearGradientBrush(
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barRect,
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Color.Transparent,
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Color.Transparent,
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LinearGradientMode.Horizontal))
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{
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ColorBlend colorBlend = new ColorBlend();
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colorBlend.Colors = new Color[] {
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Color.FromArgb(0, primaryColor),
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primaryColor,
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secondaryColor,
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primaryColor,
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Color.FromArgb(0, primaryColor)
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};
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colorBlend.Positions = new float[] { 0f, 0.2f, 0.5f, 0.8f, 1f };
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gradientBrush.InterpolationColors = colorBlend;
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// Clip to control bounds
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Region oldClip = g.Clip;
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using (GraphicsPath clipPath = GetRoundedRect(ClientRectangle, 4))
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{
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g.SetClip(clipPath);
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g.FillPath(gradientBrush, barPath);
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g.Clip = oldClip;
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}
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}
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}
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}
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// Draw subtle border
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using (GraphicsPath borderPath = GetRoundedRect(ClientRectangle, 4))
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{
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using (Pen borderPen = new Pen(Color.FromArgb(220, 220, 220), 1))
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{
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g.DrawPath(borderPen, borderPath);
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}
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}
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}
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private GraphicsPath GetRoundedRect(RectangleF rect, float radius)
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{
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GraphicsPath path = new GraphicsPath();
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float diameter = radius * 2;
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path.AddArc(rect.X, rect.Y, diameter, diameter, 180, 90);
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path.AddArc(rect.Right - diameter, rect.Y, diameter, diameter, 270, 90);
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path.AddArc(rect.Right - diameter, rect.Bottom - diameter, diameter, diameter, 0, 90);
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path.AddArc(rect.X, rect.Bottom - diameter, diameter, diameter, 90, 90);
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path.CloseFigure();
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return path;
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}
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public void StartAnimation()
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{
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animationTimer.Start();
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}
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public void StopAnimation()
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{
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animationTimer.Stop();
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}
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//protected override void Dispose(bool disposing)
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//{
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// if (disposing)
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// {
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// animationTimer?.Stop();
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// animationTimer?.Dispose();
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// }
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// base.Dispose(disposing);
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//}
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// Properties for customization
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public Color PrimaryColor
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{
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get => primaryColor;
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set
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{
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primaryColor = value;
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this.Invalidate();
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}
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}
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public Color SecondaryColor
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{
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get => secondaryColor;
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set
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{
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secondaryColor = value;
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this.Invalidate();
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}
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}
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public Color ProgressBackColor
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{
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get => backgroundColor;
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set
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{
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backgroundColor = value;
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this.Invalidate();
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}
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}
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}
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}
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120
CarManagerV3/Forms/Components/AnimatedProgressBar.resx
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120
CarManagerV3/Forms/Components/AnimatedProgressBar.resx
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@@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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