feat: autoupdater
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180
CarManagerV3/Forms/Components/AnimatedProgressBar.cs
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180
CarManagerV3/Forms/Components/AnimatedProgressBar.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace CarManagerV3
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{
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public class AnimatedProgressBar : UserControl
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{
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private Timer animationTimer;
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private float animationPosition = 0f;
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private Color primaryColor = Color.FromArgb(0, 120, 215);
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private Color secondaryColor = Color.FromArgb(100, 180, 255);
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private Color backgroundColor = Color.FromArgb(240, 240, 240);
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public AnimatedProgressBar()
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{
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this.SetStyle(
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ControlStyles.AllPaintingInWmPaint |
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ControlStyles.UserPaint |
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ControlStyles.OptimizedDoubleBuffer |
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ControlStyles.ResizeRedraw,
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true);
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this.Height = 8;
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// Initialize animation timer
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animationTimer = new Timer();
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animationTimer.Interval = 20; // 50 FPS
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animationTimer.Tick += AnimationTimer_Tick;
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animationTimer.Start();
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}
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private void AnimationTimer_Tick(object sender, EventArgs e)
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{
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animationPosition += 2f;
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if (animationPosition > this.Width + 100)
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{
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animationPosition = -100;
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}
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this.Invalidate();
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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Graphics g = e.Graphics;
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.PixelOffsetMode = PixelOffsetMode.HighQuality;
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// Draw background with rounded corners
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using (GraphicsPath path = GetRoundedRect(ClientRectangle, 4))
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{
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using (SolidBrush bgBrush = new SolidBrush(backgroundColor))
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{
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g.FillPath(bgBrush, path);
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}
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}
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// Create animated gradient bar
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float barWidth = 100f;
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RectangleF barRect = new RectangleF(animationPosition, 0, barWidth, this.Height);
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if (barRect.Right > 0 && barRect.Left < this.Width)
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{
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using (GraphicsPath barPath = GetRoundedRect(barRect, 4))
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{
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// Create gradient brush
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using (LinearGradientBrush gradientBrush = new LinearGradientBrush(
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barRect,
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Color.Transparent,
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Color.Transparent,
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LinearGradientMode.Horizontal))
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{
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ColorBlend colorBlend = new ColorBlend();
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colorBlend.Colors = new Color[] {
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Color.FromArgb(0, primaryColor),
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primaryColor,
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secondaryColor,
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primaryColor,
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Color.FromArgb(0, primaryColor)
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};
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colorBlend.Positions = new float[] { 0f, 0.2f, 0.5f, 0.8f, 1f };
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gradientBrush.InterpolationColors = colorBlend;
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// Clip to control bounds
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Region oldClip = g.Clip;
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using (GraphicsPath clipPath = GetRoundedRect(ClientRectangle, 4))
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{
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g.SetClip(clipPath);
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g.FillPath(gradientBrush, barPath);
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g.Clip = oldClip;
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}
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}
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}
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}
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// Draw subtle border
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using (GraphicsPath borderPath = GetRoundedRect(ClientRectangle, 4))
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{
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using (Pen borderPen = new Pen(Color.FromArgb(220, 220, 220), 1))
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{
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g.DrawPath(borderPen, borderPath);
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}
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}
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}
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private GraphicsPath GetRoundedRect(RectangleF rect, float radius)
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{
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GraphicsPath path = new GraphicsPath();
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float diameter = radius * 2;
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path.AddArc(rect.X, rect.Y, diameter, diameter, 180, 90);
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path.AddArc(rect.Right - diameter, rect.Y, diameter, diameter, 270, 90);
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path.AddArc(rect.Right - diameter, rect.Bottom - diameter, diameter, diameter, 0, 90);
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path.AddArc(rect.X, rect.Bottom - diameter, diameter, diameter, 90, 90);
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path.CloseFigure();
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return path;
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}
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public void StartAnimation()
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{
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animationTimer.Start();
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}
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public void StopAnimation()
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{
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animationTimer.Stop();
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}
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//protected override void Dispose(bool disposing)
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//{
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// if (disposing)
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// {
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// animationTimer?.Stop();
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// animationTimer?.Dispose();
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// }
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// base.Dispose(disposing);
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//}
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// Properties for customization
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public Color PrimaryColor
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{
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get => primaryColor;
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set
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{
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primaryColor = value;
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this.Invalidate();
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}
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}
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public Color SecondaryColor
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{
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get => secondaryColor;
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set
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{
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secondaryColor = value;
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this.Invalidate();
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}
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}
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public Color ProgressBackColor
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{
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get => backgroundColor;
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set
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{
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backgroundColor = value;
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this.Invalidate();
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}
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}
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}
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}
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