116 lines
4.2 KiB
C#
116 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace CarManagerV3
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{
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// Could be made non-static / non-singleton if multiple collections are needed in the future. Not likely though.
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/// <summary>
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/// The <c>StateManager</c> class is responsible for managing the state of the car collection, including adding, removing, updating, and retrieving cars.
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/// Fully static / singleton at the moment, as only one collection is needed.
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/// </summary>
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internal class StateManager
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{
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// Initialize global static list of cars
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static List<Car> cars = new List<Car>();
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// Initialize default file path for car data.
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// TODO: If no recent file paths are found, prompt user to select a file path instead of using a hardcoded default in the program folder.
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static string filePath = "cars.csv";
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/// <summary>
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/// Gets a car by its identifier.
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/// </summary>
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/// <param name="id">The identifier.</param>
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/// <returns>
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/// A <see cref="Car"/> object if found; otherwise, null.
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/// </returns>
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public static Car GetCarById(int id)
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{
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cars = SafeManager.ReadCars(filePath);
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return cars.FirstOrDefault(c => c.Id == id);
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}
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/// <summary>
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/// Public getter and setter for the cars list. Used to have better control over the list.
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/// </summary>
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/// <value>
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/// The cars.
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/// </value>
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public static List<Car> Cars { get { return cars; } set { cars = value; } }
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/// <summary>
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/// Adds a car to the collection.
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/// </summary>
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/// <param name="car">The car to add.</param>
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public static void AddCar(Car car)
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{
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cars = SafeManager.ReadCars(filePath);
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cars.Add(car);
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SafeManager.SaveCars(filePath, cars);
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}
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/// <summary>
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/// Removes a car from the collection.
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/// </summary>
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/// <param name="car">The car to remove.</param>
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public static void RemoveCar(Car car)
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{
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cars = SafeManager.ReadCars(filePath);
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Car existingCar = GetCarById(car.Id);
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if (existingCar == null) return;
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cars.Remove(existingCar);
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SafeManager.SaveCars(filePath, cars);
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}
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/// <summary>
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/// Updates a car in the collection. Identifies itself by its Id.
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/// </summary>
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/// <remarks>
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/// If the car's Id has changed during editing, this will not work correctly. Keep Id immutable!
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/// </remarks>
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/// <param name="car">The car to update.</param>
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public static void UpdateCar(Car car)
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{
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Car existingCar = GetCarById(car.Id);
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if (existingCar != null)
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{
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int index = cars.IndexOf(existingCar);
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cars[index] = car;
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Console.WriteLine("Updated car: " + existingCar.Id);
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SafeManager.SaveCars(filePath, cars);
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}
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}
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/// <summary>
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/// Creates a new car and adds it to the collection.
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/// </summary>
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/// <param name="make">The make.</param>
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/// <param name="model">The model.</param>
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/// <param name="year">The year.</param>
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/// <param name="color">The color.</param>
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/// <param name="mileage">The mileage.</param>
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/// <param name="price">The price.</param>
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/// <returns>
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/// The newly created <see cref="Car"/> object.
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/// </returns>
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public static Car CreateCar(string make, string model, int year, string color, int mileage, decimal price)
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{
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cars = SafeManager.ReadCars(filePath);
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int newId = cars.Count > 0 ? cars.Max(c => c.Id) + 1 : 1;
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Car newCar = new Car(newId, make, model, year, color, mileage, price);
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AddCar(newCar);
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return newCar;
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}
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/// <summary>
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/// Sets the file path used for saving and loading car data.
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/// Called when user selects a new file path.
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/// </summary>
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/// <param name="path">The path.</param>
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public static void setFilePath(string path)
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{
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filePath = path;
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}
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}
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}
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