Files
carmanager-3/CarManagerV3/StateManager.cs
2026-01-23 12:44:00 +01:00

118 lines
4.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CarManagerV3
{
// Could be made non-static / non-singleton if multiple collections are needed in the future. Not likely though.
/// <summary>
/// The <c>StateManager</c> class is responsible for managing the state of the car collection, including adding, removing, updating, and retrieving cars.
/// Fully static / singleton at the moment, as only one collection is needed.
/// </summary>
internal class StateManager
{
// Initialize global static list of cars
static List<Car> cars = new List<Car>();
// Initialize default file path for car data.
// TODO: If no recent file paths are found, prompt user to select a file path instead of using a hardcoded default in the program folder.
static string filePath = "cars.csv";
/// <summary>
/// Gets a car by its identifier.
/// </summary>
/// <param name="id">The identifier.</param>
/// <returns>
/// A <see cref="Car"/> object if found; otherwise, null.
/// </returns>
public static Car GetCarById(int id)
{
cars = SafeManager.ReadCars(filePath);
return cars.FirstOrDefault(c => c.Id == id);
}
/// <summary>
/// Public getter and setter for the cars list. Used to have better control over the list.
/// </summary>
/// <value>
/// The cars.
/// </value>
public static List<Car> Cars { get { return cars; } set { cars = value; } }
/// <summary>
/// Adds a car to the collection.
/// </summary>
/// <param name="car">The car to add.</param>
public static void AddCar(Car car)
{
cars = SafeManager.ReadCars(filePath);
cars.Add(car);
SafeManager.SaveCars(filePath, cars);
}
/// <summary>
/// Removes a car from the collection.
/// </summary>
/// <param name="car">The car to remove.</param>
public static void RemoveCar(Car car)
{
cars = SafeManager.ReadCars(filePath);
Car existingCar = GetCarById(car.Id);
if (existingCar == null) return;
cars.Remove(existingCar);
SafeManager.SaveCars(filePath, cars);
}
/// <summary>
/// Updates a car in the collection. Identifies itself by its Id.
/// </summary>
/// <remarks>
/// If the car's Id has changed during editing, this will not work correctly. Keep Id immutable!
/// </remarks>
/// <param name="car">The car to update.</param>
public static void UpdateCar(Car car)
{
Car existingCar = GetCarById(car.Id);
if (existingCar != null)
{
int index = cars.IndexOf(existingCar);
cars[index] = car;
Console.WriteLine("Updated car: " + existingCar.Id);
SafeManager.SaveCars(filePath, cars);
}
}
/// <summary>
/// Creates a new car and adds it to the collection.
/// </summary>
/// <param name="make">The make.</param>
/// <param name="model">The model.</param>
/// <param name="year">The year.</param>
/// <param name="color">The color.</param>
/// <param name="mileage">The mileage.</param>
/// <param name="price">The price.</param>
/// <returns>
/// The newly created <see cref="Car"/> object.
/// </returns>
public static Car CreateCar(string make, string model, int year, string color, int mileage, decimal price)
{
cars = SafeManager.ReadCars(filePath);
int newId = cars.Count > 0 ? cars.Max(c => c.Id) + 1 : 1;
Car newCar = new Car(newId, make, model, year, color, mileage, price);
AddCar(newCar);
return newCar;
}
/// <summary>
/// Sets the file path used for saving and loading car data.
/// Called when user selects a new file path.
/// </summary>
/// <param name="path">The path.</param>
public static void setFilePath(string path)
{
filePath = path;
}
}
}